A:
Just to add to the answer by ShadowRanger, and also to go along with the above.
The official Daedalic games website contains a 'top-games' list of all the released titles, and each of them has a list of games that are currently in development.
The Daedalic games website and the video game website reviews that I play when watching these video game reviews that I have no affiliation with are good sources for a look at what video game sites have on offer.
The official Daedalic website has a page for its upcoming titles.
This also has an indication of how many hours it will take to complete the game, which is very handy.
A feature in Steam that is handy when looking at games is the ability to search for games by the tag [on/off]cancelled. This will indicate games that have been cancelled and also those that are available on Humble and GOG and have been pulled out of the Steam store.
The Daedalic games website also has a list of games that are currently available to purchase on its games store, which is handy, but the list is always in flux as new games are released.
I'd say that, if you find one of these on Steam and would like to play it, then it's a good idea to check the Daedalic games website for news of future games, or just check its games list and see what's there.
Q:
How can I compile a Qt Moc.ui file and use the moc_impl.h file in a third-party library?
I am working on an open-source library written in C++. This library is distributed under the GPL license.
The library contains a main header file (libcurl-example.h) and a.cpp file (example.cpp) that implements the API of the library.
The libcurl-example.h file contains the definition of several classes with a C++ API, while the example.cpp file contains the implementation of these classes.
For the project, I created a.ui file for each of the classes to be used in an Qt project, and it's OK. The example.cpp file, however, has two problems:
It includes the libcurl-example.h file that contains the classes' definition. ac619d1d87
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